Runtime.Physics2D (Visera.Runtime.Physics)¶
Runtime.Physics2D provides 2D physics: common types (vector, AABB, collision shapes etc.) and rigid body dynamics. for collision detection/response, rigid body motion and constraints in 2D games; with Graphics.Scene to drive render entities from physics transform. module name in source may be Runtime.Physics or similar.
Submodules¶
| Module | Description |
|---|---|
| Common | 2D physics common types and constants. |
| RigidBody | 2D rigid body and dynamics. |
See also¶
- Runtime — Parent module
- Graphics.Scene — scene and transform
- Core.Math — math types